Transcript: I'd also like to point out there is the Mark Andreessen and Rick Rubin podcast that I was listening to this morning. Rather, it was Mark Andreessen on Rick Rubin, Tetragrammaton, and he just mentioned early Usenet and yeah, I don't know. Again, like, we haven't networked intelligences yet. We're like speed running computing in some way, I guess. I mean, maybe yes and maybe no, right? History definitely does not repeat itself. But again, maybe it does rhyme. But anyhow, the point being, like, he basically was having great enthusiasm for Usenet, and apparently it was, like, some September where it all burned, basically, when AOL got everyone online. But I do wonder, you know, again, maybe this is the social network aspect, microsocial network is getting 100 smart people or 25 smart people into a room, and at least a few that have programming experience and be able to, yeah, do something. And I very much wonder, like, this is something that I'll have to bring up talking to Kristen and Dave tomorrow because it's a social game. It's effectively a social game. And we can design an experience or potentially, like, we give enough scaffolding to make it interesting, and then let people build on it themselves. And I will literally stay up all day and night to help people if that's what it takes. Like, I know my code base is not the best, and it needs to be refactored in some ways. There are many ways I wish to refactor it, and, like, if it takes, like, just putting the head down and doing the work to make it easier for people to do so, like, so be it, you know? Let's go.
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AI for Friendship is gaining interest, fueling a creative desire to establish an environment akin to an art studio filled with engaging items. Dave proposed a concept, "14 days of 13 bad posts," to clear out unproductive thoughts, highlighting the importance of community building as seen in Seth Godin's work and the importance of presentation. The tool in question has the potential to be profitable, with the expectation that successful users will share their strategies, thereby encouraging more effective use by others. An idea for a social game revolves around the concept of mutual discovery between participants, with the flexibility for users to engage with the system simply or contribute to its development.
The speaker is intrigued by the idea of a micro social network and wants to create an app that makes it easier to send voice notes to a small group of friends. They express a keen interest in receiving summaries of voice notes rather than full transcripts and want to cultivate a space for sharing ideas with a select group. They also discuss the possibility of sharing the same voice note with multiple groups and mention their intention to prototype the app. Despite feeling overwhelmed with other tasks, they contemplate swiftly putting together a plan for the micro social network.
The speaker is reflecting on a podcast they listened to with Mark Andreessen discussing media and social landscape, acknowledging the need to participate in social media while also seeking to express themselves beyond current media constraints. They express interest in expanding their visibility, connecting with like-minded individuals, and building a community, despite the challenges of filtering and finding such connections. They mention a desire to make sharing their interests more second nature and express willingness to put themselves out there.
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Listening to Richard Rudd on Rick Rubin's podcast, the speaker reflects on Rudd's description of the Gene Keys project and its connection to the speaker's own experiences, particularly with their "burrito project" that might be aptly renamed "intentional computer". The concept of interconnectedness emphasized by Rudd appears similar to the speaker's journey of intention and the discovery of multiple interconnected paths. The ancient sages are mentioned as preferring silence to avoid misinterpretation of their teachings, highlighting the complexity of articulating such interconnectivity. Finally, the speaker is struck by the resonance of this interconnected feeling, despite its challenging, dynamic, and sometimes confusing nature, even playfully linking these reflections to the concept of microdosing.
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The user is curious about summarizing their thoughts in the last 24 hours to have a solid understanding of their previous musings when they return to the computer. They also want to create a social mechanism to share their thoughts and interests with others in a way that is algorithmically related to their own interests, without coming across as trying to show off. They express a preference for audio recordings over writing and anticipate the process of reviewing their nightly thoughts as potentially painful. Overall, they aim to implement a solution to streamline this task.
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After a hike, I encountered Steph, leading to ongoing communication about hosting events. We discussed her co-organized salon on the AI alignment problem in March and my interest in hosting a website-building event during startup week, potentially in April or May. We also contemplated a tool for managing our projects and events, like a specialized project management software. Further, we talked about the connection between online communities and the physical gatherings they can inspire, emphasizing the cyclical relationship between the two.
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The author is reflecting on the challenges of effectively showcasing their work on the internet, particularly in relation to portfolios and resumes. They express frustration with the limitations of resumes in capturing the depth of their experience and contributions. Additionally, they discuss the ongoing financial and practical challenges of maintaining online projects and the importance of preserving past work for the benefit of future creators. The author considers using archive.org as a potential solution but expresses reservations about outsourcing this responsibility to a non-profit organization. They ultimately prioritize the use of such resources for preserving knowledge that benefits the broader community rather than their own personal or professional work. The speaker is exploring the idea of preserving their work and experiences in a meaningful and sustainable way. They express concerns about relying on external platforms like archive.org and consider alternatives such as hosting their own content and encoding it into a lower fidelity medium. They also discuss the concept of creating their own encapsulation and representation of their work, which they hope will be more long-term sustainable. The text discusses the idea of creating a collaborative storytelling and writing platform that acts as a memory time capsule by archiving and snapshotting links. It addresses the challenge of link rot and suggests that decentralized hosting and a network of machines could potentially help in the future. The text discusses the concept of a scoped IPFS that functions similar to RAID, where each file is known only once but stored multiple times based on its significance. It also touches on the importance of data permanence on the internet, addressing concerns about archiving family photos and trusting companies like iCloud to maintain data indefinitely. The author questions if they should trust these companies and expresses uncertainty about the longevity of their data stored on such platforms.
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A shared 'brain' is being discussed as a platform for asynchronous voice note conversations where metadata could enhance understanding and visualization of conversational threads. The speaker suggests a focus on DEMO rather than DEC as a fork in the road, believing it better suits the work they've been doing with building prototypes. A group experiment is proposed with four members to delve into how these voice notes can overlap and interconnect, with the idea of marking chapters within responses to clarify dialogue. The concept also touches on the nuances of information retrieval, preferring vector databases over direct text searches, hinting at a similarity to the speaker's initial voice note exchanges with Savannah after meeting on a dating app. Voice communication offers significant advantages as a medium, and there's an idea presented here that its power should extend beyond just live conversations. Current messaging apps are filled with voice notes that are often difficult to search, filter, or respond to, though iMessage now has transcripts, which are generally reliable and useful once you've listened to the original voice note. The ability to refer back to transcribed voice notes can aid in crafting thoughtful responses and engaging in more meaningful discussions. The sender of the message suggests that by embracing this approach to communication, we could enhance our conversations and is curious to see how it will develop.
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The speaker is discussing the principles of social design in the context of creating engaging digital spaces, drawing on the collaborative work with Kristen. They emphasize the importance of social participation, challenges, and focused attention in driving user engagement within a product. Kristen's expertise in designing environments for coherence, sense-making, and collaboration is highlighted, particularly in the transition to digital spaces. The speaker believes that fundamental design elements, like those in a burrito, are critical for crafting unique and compelling user experiences in social design.
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The speaker conveys their frustration with a difficult fundraising experience, describing a particularly unsatisfactory video call with a fund representative. The caller was in a bad mood, hadn't reviewed the provided materials, and hesitated to engage with the product's features. This led to a tense exchange where the speaker challenged the representative's commitment to valuing founders versus purely focusing on financial metrics. Feeling disillusioned, the speaker is left with a distaste for these disengaged "NPCs" and remains focused on their vision of fostering creative and engaging spaces.