Transcript: Thinking about maybe some way of God damn it. Oh God. Nice. Thinking about some way partially for marketing, but also partially out of curiosity of what does a micro social network look like? Like, can we get 25 people? Can we get a hundred people? And maybe send out a survey and just see if there is any interest and what that interest may look like and see if people are kind of just down to hack on it and because I suspect that with a few more people in the mix, even with a very imperfect piece of software, um, might just accelerate the thing just fast enough. And even having the most basic query, your embeddings with my embeddings is, um, pretty remarkable I think. And I suspect that there is something deeply, something deep here. And I am very, very curious to explore it. And also at the same time, let these people, um, who have these expressions and maybe have some degree of ability to create website, um, make it easy for them to also create a website and then connect with each other as well. And maybe that's enough. And I guess that's where we're also probably heading again. The big problem is data and that's why I sent tools for that community. And maybe this is, this, this is getting closer to that.
The speaker is intrigued by the idea of a micro social network and wants to create an app that makes it easier to send voice notes to a small group of friends. They express a keen interest in receiving summaries of voice notes rather than full transcripts and want to cultivate a space for sharing ideas with a select group. They also discuss the possibility of sharing the same voice note with multiple groups and mention their intention to prototype the app. Despite feeling overwhelmed with other tasks, they contemplate swiftly putting together a plan for the micro social network.
The speaker seems intrigued by the potential for a social network-driven Boneyard Algorithm, wondering if it is targeted towards developers or the general public. They express a desire to explore the concept's potential for sharing and receiving information amongst friends, mentioning plans to set up networks for John, Chandler, and Jamie. They anticipate the possibility of creating a network effect, where inputting data could yield relevant feedback from others and reveal insights related to the individual's interests.
The speaker aspires to be part of communities that empower individuals to explore their data and bring value back to themselves. They are willing to take a job in such a space and believe it's worth doing. The goal is to build tools that make it easy for the individual to work with their data directly on a web page. They plan to move to a more reactive front end using Next.js and React, designing a feed and query system possibly using natural language. The speaker also mentions working on embedding audio and ensuring embeddings are accessible. The text discusses the process of obtaining and manipulating data and emphasizes the importance of experimentation and innovation. It uses the metaphor of building a playground to illustrate the iterative nature of the process, acknowledging that initial attempts may be imperfect but can be improved upon through learning from mistakes. The writer anticipates challenges but expresses a hope to avoid negative consequences and eventually achieve success. Finally, the text concludes with a lighthearted remark and a reference to going to sleep.
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The speaker reflects on a podcast featuring Mark Andreessen on Rick Rubin's show, highlighting Andreessen's enthusiasm for Usenet and its decline after AOL popularized the internet. They consider the potential of small, intelligent social networks to create something meaningful, especially with a few members who have programming skills. The speaker sees the endeavor as a social game that could be enhanced by designing an experience with enough structure to engage people, yet open-ended to allow for personal contributions. Committed to this vision, the speaker expresses a willingness to work tirelessly to refactor their code base, improving it to facilitate collaboration and assist others in the effort.
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AI for Friendship is gaining interest, fueling a creative desire to establish an environment akin to an art studio filled with engaging items. Dave proposed a concept, "14 days of 13 bad posts," to clear out unproductive thoughts, highlighting the importance of community building as seen in Seth Godin's work and the importance of presentation. The tool in question has the potential to be profitable, with the expectation that successful users will share their strategies, thereby encouraging more effective use by others. An idea for a social game revolves around the concept of mutual discovery between participants, with the flexibility for users to engage with the system simply or contribute to its development.
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The speaker is discussing the principles of social design in the context of creating engaging digital spaces, drawing on the collaborative work with Kristen. They emphasize the importance of social participation, challenges, and focused attention in driving user engagement within a product. Kristen's expertise in designing environments for coherence, sense-making, and collaboration is highlighted, particularly in the transition to digital spaces. The speaker believes that fundamental design elements, like those in a burrito, are critical for crafting unique and compelling user experiences in social design.
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The speaker conveys their frustration with a difficult fundraising experience, describing a particularly unsatisfactory video call with a fund representative. The caller was in a bad mood, hadn't reviewed the provided materials, and hesitated to engage with the product's features. This led to a tense exchange where the speaker challenged the representative's commitment to valuing founders versus purely focusing on financial metrics. Feeling disillusioned, the speaker is left with a distaste for these disengaged "NPCs" and remains focused on their vision of fostering creative and engaging spaces.
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Pascal, from Brooklyn, is excited to engage with a new social network and a burrito he just tried. He's currently experiencing winter weather and has consumed a weed gummy before diving into work on the Tanaki app with multiplayer live video features. He plans to get a massage to unwind physically and mentally. Pascal hopes for a feature that enables connection with his audience to avoid feeling isolated and looks forward to interacting with others on the platform.
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The author contemplates the process of converting an audio note into a transcript, then summarizing it on their "burrito" page. They express a desire to adjust the summarization voice to better represent themselves on the page. Recognizing that this feature may not have widespread appeal, the author nonetheless sees value in providing users with controls to personalize their "burrito." The concept of allowing users to fine-tune their experience is seen as an intriguing possibility.
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The speaker is reflecting on their experience with making audio burrito posts, noting that it often requires multiple attempts to get into the correct mindset—similar to drafting written posts. They're grappling with the challenge of monologuing without a clear understanding of the audience, as they are aware that at least John and CJ will hear it, but uncertainty about the wider audience affects their ability to communicate effectively. This creates a 'contextual membrane shakiness' as the speaker finds the lack of audience boundaries difficult to navigate, which they recognize may vary among different people. The speaker concludes by deciding to end the current note and start a new one.